Beschreibung
For 50 years,Star Trek has been an inspiration to its fans around the world, helping them to dream of a better future. This inspiration has entered our culture and helped to shape much of the technology of the early 21st Century.
The contributors to this volume are researchers and teachers in a wide variety of disciplines; from Astrophysics to Ethnology, from English and History to Medicine and Video Games, and from American Studies to the study of Collective Computing Systems. What the authors have in common is that some version ofStar Trek has inspired them, not only in their dreams of what may be, but in the ways in which they work - and teach others to work - here in the real world.
Introduced with references toStar Trek films and television shows, and illustrated with original cartoons, each of the 15 chapters included in this volume provides insights into research and teaching in this range of academic fields.
Autorenportrait
Stefan Steve Rabitsch is fixed-term assistant professor in American Studies at the University of Graz and teaches courses in American cultural history at the University of Klagenfurt. A self-declared Academic Trekkie, he is going to publish his first monograph, Star Treks Secret British History, with McFarland in 2018. He is co-editor of Fantastic Cities: American Urban Spaces in Science Fiction, Fantasy, and Horror (UP Mississippi, 2018). He is also a founding editorial board member of JAAAS: Journal of the Austrian Association of American Studies. In his endeavors he focuses on American Cultural Studies and Science Fiction Studies across media.
Martin Gabriel studied history at the University of Klagenfurt (Austria). He has been a member of the department of history since 2008, and a lecturer in modern history since 2012. His publications and university teaching activities focus on the history of empires (primarily Austria-Hungary, Britain, Spain,and the US), colonial warfare, and social as well as cultural history in the period from c. 1600 to 1890.
Wilfried Elmenreich is professor of Smart Grids at the Institute of Networked and Embedded Systems at the Alpen-Adria-Universität Klagenfurt, Austria. He studied computer science at the Vienna University of Technology, where he received his doctoral degree in 2002 and his venia docendi in the field of computer engineering in 2008. He is editor and author of several books and published over 150 papers in the field of networked and embedded systems. Elmenreich is senate member of Alpen-Adria-Universität Klagenfurt, Senior Member of IEEE and counselor of the Klagenfurts IEEE student branch. His Erdös Number is 3.
John N.A. Brown has published two previous books with Springer and has lectured around the world. He is an inventor, designer, and researcher specializing in Human Factors and the User Experience. His approach to Human-Computer Interaction is based on applying mindful and informed iteration to shape tools that suit human abilities and limitations. After all, we dont have time to wait for the cross-generational processes of evolution and adaption that naturally make tool use both effective and comfortable. Dr. Brown calls this approach Anthropology-Based Computing.
Inhalt
Preface.- Introduction.- "Where Many Books Have Gone Before": Using Star Trek to Teach Literature.- From 'Shalom' Aleichem' to 'Live Long and Prosper': Engaging with Post-War American Jewish Identity via Star Trek: The Original Series.- "Wagon Wheels, Sails, and Warp Cores": Star Trek and American Culture: Between Allegory and Worldbuilding.- Hot to Name a Starship: Starfleet between Anglo-American Bias and the Ideals of Humanism.- The Computer of the 23rd Century: Real-World HCI based on Star Trek.- The Energy System in Star Trek and its Real-Life Counterparts.- "My People once lived in Caves": Pre-modern Societies in Star Trek.- "Ready to Beam Up": Star Trek and its Interactions with Science, Research and Technology.- "Teaching with Trek": Star Trek, the LGBTQ+ Community, and College Composition.- "Resistance is Futile": Using the Borg to Teach Collective Computing.- Telepathic Pathology in Star Trek.- Playing Captain Kirk: Designing a Video Games based on Star Trek.- To Seek Out New Forms of Knowledge: Viewing Star Trek as an Introduction to Cognitive Science and Ways of Thinking about Narrative, Theory of Mind, and Difference.- La Forge's VISOR and the Pictures in Our Heads: Understanding through Star Trek.- "Logic is the beginning of wisdom, not the end": Using Star Trek to Teach Scientific Thinking.- Complete list of Star Trek films, and Televised Episodes (by series).
Schlagzeile
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